More Versions = Less Quality?
I don't know about you but I miss the days of consoles having identities. A specific sort of gamer owned a Nintendo system; a different sort owned a Sega or Sony system. Console wars were in full swing and each of the three companies really tried to push as many exclusives out there as possible. Even 3rd parties tended to make specific games for specific systems in an attempt to cater to a certain type of gamer.
Over the years, though, the line between consoles has started to blur, as more and more companies develop across multiple systems. Pretty soon, we are going to reach a point when most of the games that are released for a console appear on other consoles, as well. And, with fewer games being made by first parties, due to lengthy development times, there won't be much difference between future consoles, game-wise. Fortunately, at least for right now, the business-centric decision of releasing games across multiple SKUs mostly resides with North American companies. The Japanese - bless them - still like to mainly design games around a specific system and what they feel that fan base would like. This, as with anything, is likely to change at some point in the future and to a great degree. I feel it's inevitable, as development costs continue to rise, but that doesn't mean I have to like it.
As a compromise, companies should do some research and choose one particular console to develop a game for. Push that console to the max and throw in all the bells and whistles. Then, three to six months later, release versions optimized for the other consoles, but also use that extra time to add new features and other extras and take advantage of any system-specific abilities. That way, everyone is happy. The only real downside is that marketing spend will have to be split up in order to make gamers aware of both groups of releases. But, if companies like Rockstar can do it, surely others can too. What do you think?
1 Comments:
At 5:18 PM, Anonymous said…
Honestly, I think it's ironic that someone who works for who you work for is railing against multi-platformism (yes, I just made that word up). While agree with your assessment in theory, I don't know if a lot of games really DO suffer due to being multi-platform. Well, let me clarify that - QUALITY games generally don't suffer from being multi-platform. Madden, GTA, Metal Gear, FIFA, Psychonauts, Midnight Club...all quality games for both the Xbox, PS2, and/or PC. Granted, some platforms are easier to port or codevelop for (Xbox and PC most notably), but it is still possible. I think the main advantage the different consoles have is their first-party games. I own a PS2 so I can play SOCOM 2 (and 3 eventually) and God of War (one of the best games ever, in my humble opinion), but I own an Xbox so I can play Halo 2 and Jade Empire. Great games that are console-exclusive.
That being said, you know more about this stuff than I do, so I will defer to your expertise when you say Xbox 360 and PS3 are vastly different architectures that will require a lot more work to build multi-platform games for. If that truly is the case, it will be very interesting to see how this generation fares.
PS. I was only teasing about the "I think it's ironic..." bit in the beginning ;-)
Post a Comment
<< Home