FROSTY'S FUNHOUSE

For many of you, this will be one of the most interesting rides you'll probably ever go on. My life is a bumpy journey full of of chills and thrills, so jump in and buckle up. I'll be sure to supply plenty of popcorn.

Monday, March 19, 2007

Penny Arcade & God of War

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http://www.penny-arcade.com/images/2005/20050327h.jpg

"Playing God of War II, I was struck by the same feeling I had after listening to the album Illinois - that there should, perhaps, be some kind of licensing requirement for instrument ownership. This isn't entirely fair, and I'm aware of that, but the power of the game on an artistic and technical level constitutes a challenge to an entire industry.

Part of it is probably the sheer scale of the events you are taking part in. Kratos is literally pruning the Greek pantheon as he prowls from game to game. Deactivating them omnipresent warheads or averting global conflict should motivate, and deeply, but God of War's brutality has a spiritual dimension that the stock metanarrative which runs through so many games doesn't have. You aren't fighting with your best blood in order to simply retain the status quo. Every time you swing a sword, you are shifting an epoch.

Even solving a simple puzzle in God of War II is a savage affair that affirms your apostate rage! Everything is united: This was all true in God of War, and now the thematic stakes are even higher. New gameplay twists and inhumane finishing animations reaffirm that this is a franchise without peer.

One of the attack vectors against Sony is that they moved slowly and this caused them to lose many exclusives. Even at the dizzy height of my rage against them, I never found this line of reasoning especially compelling. Even hearing that Metal Gear might go to a Microsoft system - and it's not as though there's no precedent - doesn't especially shock me. To be honest, I would be happy if this game appeared on less than one platform. But for the longtime gaming enthusiast, what Sony can deliver as a first party has the power to compel - and this was before they started siphoning the cream of independent game development. Think seriously about the franchises and teams they represent, and then ask yourself how Nintendo is considered the king of in-house development."